Casar

Casar was the name of the planet on which the Omerian continent was located.

Creation Casar owed its existence to the random arcane energies that pervade the Cosmos. Those arcane energies consisted of twelve major types:

- the four core elements: air, earth, fire, and water; and

- the eight energies of reality: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation.

First the energies created the dulons. It was the dulons, with assistance from the four major elements, that created Casar and later the four progenitor species: titans, danaavrakt, elves, and humans.

In The Age of Triumphs While the continent of Omeria was mostly safe for humanoids in the Age of Triumphs, much of Casar was still young and chaotic. Though the dulons were extinct, Casar was still home to the elementals who helped shaped the Cosmos and the world. West of Omeria, Suen’s wrath prevented both sailing and flying ships from traveling too far from Omeria’s western coastline. Similarly, the Qhek marids who ruled the Ocean of Warna prevented creatures from sailing beyond Xenem Dynasty. Anyone traveling too far north or too far south would have had to face the Winds of Vapul.

