Primelephics

Appearance
Primelelphic are massive humanoids that have features similar to that of a elephant or mammoth. They tend to be big, strong, and aggressive. Most creatures don't want to be in front of a charging Primelephic since those that due tend to be skewed by their four tusks.

Description
Primelephic come from the fierce lands. Initially they were raiders who would take what they needed from others using force. After the halfling empire the primelephics banded together with the other militant races in the area to fight against the Halflings. They enslaved many of the weaker races to deal with day to day business while the Alliance fought the halflings.

Ability Score Increase
Your Constitution score increases by 2 and your Strength score increase by 1.

Age
Primelephics mature at the same rate as humans, but they can live up to 160 years.

Alignment
Primelephic are vicious raiders, who believe that the world should be theirs. They also respect strength above all else. They are usually chaotic neutral or evil.

Size
Primelephic are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium.

Speed
Your base walking speed is 30 feet.

Keen Hearing
Primelephic have a highly attuned sense of hearing. You make Wisdom (Perception) checks relating to sound at advantage.

Long Charger
Primelephic work best when taking your opponents head on. If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, you can cause the melee attack to do extra damage to the creature and attempt to shove the creature as part of the attack. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.

Vicious Tusks
Your tusks are long and sharp; you can use these instruments of death to make unarmed strikes. If you hit with them you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Inborn Toughness
Your heritage allows you to shrug off assaults that would topple weaker creatures. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Languages
You can speak, read, and write Common and Primelephic.