Odonburg (Nation)

Dinzers, the demonym for the inhabitants of the Odonburg Nations of South Omeria, were known for two things by the later stages of the Age of Triumphs:

First, they were incredibly well-mannered and thoughtful of decorum. Even the toothy wuhlos of Jabros knew how to carry themselves in front of others.

Second, they were by leaps and bounds the most technologically advanced nation in Omeria if not the world.

Incorporating magic with modern engineering, Dinzers turned the jungles and savannahs of southern Omeria into a true utopia. Crime was low, poverty was almost totally eradicated, and on average, Dinzers lived 20-30 more years than other Omerians.

A big part of Odonburg's success in the realms arcane was due to their monopoly of the natural resource emerald Odonburgite. Emerald Odonburgite was a glowing, green gem that emitted powerful evocation energy. Energy collected from samples even as small as an acorn was enough to offer an infinite supply of charges for their weapons, vehicles, and other magic items. Unfortunately, emerald Odonburgite was extraordinarily rare. As such, the Dinzers jealously guarded their limited supply.

Dinzers were also incredibly apt creators of constructs. Golems, shield guardians, and animated objects were all common sights in Odonburg. Outside of Odonburg, Dinzers used a mixture of conjuration magic and animated objects to travel using constructs known as remote travelers. A remote traveler was a suit of animated armor that a Dinzer mage could project his or her senses through. Some advanced versions of remote travelers could even cast spells and project the appearance of their pilot on their form.